#ifndef _PIECEBRICK_H
#define _PIECEBRICK_H

#include <d3dx9.h>

#include "movable.h"
#include "sprite.h"
#include "picture.h"

class CPieceBrick : public CMovable
{
public:
	CPieceBrick();
	~CPieceBrick();
	int type;
	int startY;
	int world;
	void Activate(float,float,int);
	virtual void RenderFrame(LPDIRECT3DDEVICE9 d3ddv,int t);
	virtual void Update(int t);
};
#endif